Fixed numerous AI issues that caused certain enemies to idle after chasing for a time.Fixed an issue where enemy Spells would fire in a direction they weren’t facing.Fixed an issue where the Witch could damage out of combat players from far away with her Spells.Fixed an issue where the Witch’s spells could stick for too long.Fixed issues with the impact animations for some Helthings that were not playing the appropriate animation.Fixed an issue preventing the Unsunken Boss from holding his axe properly during movement animation.Fixed an issue during the Tutorial where Geirröðr’s snowball would clip into the ground.Fixed some issues in World Generation that were causing Giants to get stuck on their path of destruction.Warning: The bug fixes below are as massive as a Jötnar. (Picture: Norsefell / Gearbox)įrom bugs that hinder progress a bit, to those that can stifle gameplay, developer Norsfell went all-out to fix as many bugs as possible in the Tribes of Midgard 1.02 patch notes. There are dozens upon dozens of bug fixes in the Tribes of Midgard 1.02 patch notes. Grab onto your axe, Vikings! This is a big one. Tribes of Midgard 1.02 patch notes: All bug fixes Now, let's dive into all the bug fixes in the Tribes of Midgard 1.02 update. Changed Rebuild input for Farm, Quarry, Lumberyard and Bridge from on Keyboard (Square Button on Controller) to on Keyboard (L1 Button on Controller) to avoid interaction conflicts.PC players can now press the Key as a shortcut for the Blessings menu.Players can now dismantle Enchanted Tripwire traps if they are blocking their path.Lastly, some quality-of-life changes have been made with the latest Tribes of Midgard update: Healing increased to 150 from 50 (Picture: Norsefell / Gearbox).Damage bonus reduced to 5 from 10 per stack of 100 Souls.Healing Spell increased to 400 from 300.While not a lot has changed, there are balance changes to Alvis Hammer II, Soul Powered Rune and Banner Time Rune. There are also some gameplay changes in the Tribes of Midgard 1.02 update. The developers have released a fix with the Tribes of Midgard 1.02 update, and the reward will now be the "Wolf Saga" portrait. Now, in terms of ranking, I’d say that the first two weapons are the best, since they are the easiest to get and could help a lot long term.Īnd, these are all the legendary weapons at the moment, so take your pick.Gameplay changes & improvements in Tribes of Midgard 1.02 updateįirst off, those who are wondering what is happening with their reward for achieving level 49 in Season 1 can rest easy. So, you need Sigyn’s Blade III, 12 Dokkalfar Orb, 8 Strand of Angrboda’s Hair and a Golden Horn. As the Maul before, you’ll need hard work for this one. To make it, you also need 15 Large Bones, 9 Segment of Halogi’s Horn and a Golden Horn.ġ83 damage titan, with void as element. You’ll need Muspelheim Maul III before starting. This one is harder to get since you need to craft all its predecessors before getting this one. Muspelheim Maul IIII – Made With A JotunĪ 184 damage fire weapon that can destroy anything in its path.You’ll have to get your hands on 13 Wrought Iron, 9 Werewolf Fang, 5 Shard of Jarnsaxa’s Brooch and a Golden Horn ![]() For this one you’ll need 12 Cut Stone, 9 Unfrozen Talisman, 5 Piece of Geirrodr’s Jaw and a Golden Horn.Īn amazing electric, legendary, 177 damage sword with two attack skills and a healing one. ![]() What you need for it is 14 Wooden Board, 11 Helthing Ring, 8 Helthing Crown and a Golden Horn.Īn ice, legendary, 180 damage axe with great support and attack skills. It has three different skills you can use with it and it needs 19 Wrought Iron, 15 Werewolf Fang, 11 Large Bones and a Golden Horn.Ī void, legendary, 175 damage bow that has a great knockback a sticky drain, which can heal you and your teammates. ![]() So, here is the list of the best weapons in Tribes of Midgard:Ī 187 damage legendary, non elemental, sword that is quite easy to procure.
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